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--==Deinonychus==--

Deinonychus posed render

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Date Completed: 12.10.2006
Tris: 7374
Modeled in: 3ds Max 8, ZBrush 2
Approximate Time to Complete: ~2-3 weeks

The Deinonychus was the second character developed for use in the interactive museum exhibit pitch (see the T-Rex description, found in the gallery or here) and was built by taking the base geometry for the T-Rex and modifying it, including re-doing some parts completely (such as the hands and feet). My main reason for taking that approach was an issue of time, and it certainly helped that the overall body shape and style of the two species were similar enough to make it successful.

Deinonychus may look familiar because it is the species that Jurassic Park labeled as "velociraptor" when, in reality, velociraptors weren't too much larger than the modern-day chicken. The one thing I didn't include (and which there is still considerable debate around) is the coat of feathers that Deinonychus most likely had. What does this have to do with showing off a 3D model? I guess not too much--just my rambling on about a subject I really enjoy. :)

The rig for Deinonychus ended up being borrowed from T-Rex as well but it got a little less attention to customization than the geometry did. As a result the more lean and narrow head geometry was a lot less forgiving than T-Rex's larger, wider head and it really showed me the areas to improve my basic facial rig for next time. I'm really happy with how the scratches and cracked-skin look turned out, though I would have liked to have spent more time with the skin texture as it comes off as a little flat. I've included one render showing a different color configuration for the character as a demonstration of how I try to produce all of my texture maps. Essentially any color you see on the model is simply a layer in Photoshop that consists of a color fill and a hand-painted mask. This produces a ton of layers and can be a little more time-consuming to work on, but the nice part is that after the first texture is produced new color variants can be created in 10 minutes or less, and changes are very easy to make.