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Voarex Queen Animation Cycles

Modeling and animation done in 3ds max, textures done in Photoshop; Imported into Unreal Tournament 2004

I love experimenting with non-traditional characters, so when it came time to animate the Voarex Queen so that she could be used as the final boss character in the Awakening mod, I really poured some effort into making the cycles as believable as possible. Despite being a relatively low-poly model, she still had a good deal of flexibility, which definitely helped in making the whole process a lot more fun. Speaking of fun...yeah, I definitely had a bit too much fun making the fins and the grub body jiggle with each movement. This is definitely an early example of my 3d work that I'm quite proud of still.