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Voarex Soldier Animation Cycles

Modeling and animation done in 3ds max, textures done in Photoshop; Imported into Unreal Tournament 2004

This was the first character I ever worked on in 3d. It's very low poly and definitely has its flaws, but overall it was a fantastic learning experience and it still ended up working well in our Awakening mod. Designed to be a fast and deadly creature with a frail amount of health, the Voarex soldiers were completely dependant on their melee attacks. With the ability to wall-climb and limited cloaking they made for a very fun (and different) playstyle. At some point I'd love to revisit this character concept, probably as an exercise in normal mapping...